![]() ![]() The use of a third person narrative to explain and expand on their traits, idiosyncracies, thoughts, and fears, is incredibly charming, especially when described through Wallace’s winsome and quintessentially British ramblings. By turning each quadrangle’s gameplay ability into a personality trait, it gives these literal 2D characters a real sense of dimension and humanity. This is the game’s strongest and most enticing element. Sympathetic and quirky, you couldn’t ask for a better video game soundtrack. It’s computerised timbre also suits the game’s overarching plot: several AIs going AWOL after gaining personalities and self-awareness. A blend of electronic blips and easy listening, it really elevates the story and mood quite nicely without being overpowering. David Housden’s score is really quite something.
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